﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using LGE;

namespace GGJ2014
{
    public class FairyShield : ActionObject
    {
        int offset = 50;

        public FairyShield(PlayScreen ps)
            : base(ps, GameObject.tile)
        {

        }

        public override void Update(GameTime gameTime)
        {
            position = ps.player.position + (offset * ps.player.dir);
            // check collision with enemies' projectiles
        }
    }
}
